Armory
Armory
Clarence
Smith’s Hammer ♦♦♦
[+2 Hammer, 1d8 Bludgeoning] Versatile (1d10), Thrown (20/60)
A Silver Hammer with veins of violet; the type of hammer a Smith would use.
Fate Forged
Successful attacks made by you, or your Spiritual Weapon, may be briefly suspended in time,
instead of dealing damage. Retain the damage total, and gain 1 violet charge that lasts for 1 minute.
Violent Impact
If you have at least 3 violet charges when you hit a creature, you may expend them,
and transfer all suspended damage onto the creature.
Add [ STR + 2 ] damage to the total for each violet charge expended this way.
Renown
Your heightened connection to Volition allows you to bestow a rune, or verse, that you know onto an object you have personally created, as long as it was created withing the last 3 days; Doing so will create an effect that is activated when the wielder speaks the set phrase.
At your current level, objects your create may only use this ability once.
Laurel
Lost Armament ♦♦
[+2 Longsword, 1d8 Slashing] Versatile (1d10)
A Blade that glows a faint silver light, and a transparent Shield that glows blue.
Cohesivity Found
The sword, formed of Cohesivity, cuts at that which binds all things.
The shield, formed of a Lost Era, guards against Darkness.
One, or both, may be summoned with a bonus action. The blade may take the form of any weapon you have proficiency with.
Until the start of your next turn, creatures behind and 5ft to either side of you have Total Cover, and you have +5 to AC and Dex Saving Throws. If you would take damage, on a successful STR Saving Throw—DC 10, or ½ the incoming damage—you instead take no damage. On a failed save, this effect ends and you take ½ of the incoming damage.
Return
Your heightened connection to Cohesivity allows you to open a portal to a point in The Worlds Between that you're connected to. You must have gained permission from the Force of your current world to open a portal.
The portal stays open for 1 minute, and only allows those you permit to enter.
Once it closes those within remain inside, and must exit via another method.
"The shield that brings preservation"
Caelia
Bezna, Violet Will ♦♦♢
[Staff, 1d6+INT Bludgeoning] Versatile (1d8+INT)
At the end of this Silver Staff, streams of Violet feather-out in a complex weave of white metal and glowing lines.
Cohesivity Inseparable
This weapon can be summoned, or dismissed, with a bonus action.
When tossed in the air as part of your movement, Bezna manifests as an owl.
If Bezna dies while manifested, the spell Find Familiar must be cast before he can manifest as a creature again.
Fate Inimmutable ( 2x Long Rest )
You see brief glimpses into the future. When a creature within 30 feet makes an attack roll, and you expend a violet charge, you foresaw it's fate. Any dice roll that was already seen remains, unless an ability used now would change it.
You may then expend any number of violet charges to add, or subtract 1d4 from a foreseen roll.
You gain a violet charge that lasts for 1 minute whenever you cause a creature to re-roll a dice.
Univocal Ambiguity
Your rediscovered Disconnection from the Material Forces allows you to form a facade over your Heart, and appear as though you're connected to another Force. This facade will not hold up to scrutiny from those more powerful than you— provided they're actively looking for discrepancies.
“Our bond reforged; We will never be separated again.”
Amaya
Blackmetal Arrows ♦/♦♦
[+1 Arrows, Piercing, Magic, Ammo]
Arrows that are made from a Black Metal— So dark that they seem to absorb the light.
Entroprolific (P x Long Rest) (Concentration)
As a bonus action, summon a number of blackmetal arrows equal to your half your level rounded down.
All summoned arrows disappear if your concentration lapses.
You may use this ability a number of times up to your proficiency bonus until the next time you take a long rest.
HeartBreak
After a critical hit with a Blackmetal arrow, if the target has less than half of it's Lifeheart's Capacity remaining, there’s a 10% chance it's heart breaks, resulting in it's death. This chance increases by 5% for every Blackmetal arrow stuck in it to a maximum of 25%.
Conservation Of Mass
Your heightened connection to Entropy allows you to summon a slightly more permanent form of Blackmetal.
You may summon a contiguous mass of Blackmetal of any size*, and of a shape you're familiar with, at a cost in Life proportional to it's mass. The Blackmetal lasts for 1 hour, then afterwards disappears if you regain health.
*Something small, such as an arrow, may be conjured easily—about 10% of your HP; However the cost increases greatly at larger sizes.
The Dragon Stirs...